Sensory Guru has announced the Naidex debut of its new mobile version of Magic Carpet, an app-based interactive projection system that stimulates and engages people of all ages and is accessible through multiple access methods.
Sensory Guru is also showcasing the Magic Carpet app store, which contains thousands of new apps for the product.
A prototype of an exciting new concept, Magic Carpet’s Magic Mirror, which uses augmented reality technology to create a truly immersive user experience, is also being demonstrated.
Magic Carpet responds to the slightest movement and supports multiple access methods such as gesture, eye gaze, touch and mouse making it an inclusive learning tool for people of varying needs and abilities.
It also projects a variable image size, which can extend up to a huge 3.6 metres wide, catering for wheelchair accessibility.
The Magic Carpet app store, with more than 1,000 premium apps is also now available. The content supports national curriculum Early Years and SEN learning, sensory stimulation, play and leisure with a wide array of interactive content.
Therapists and teachers can search through the store by therapeutic discipline or educational subject matter, making it easy to find resources relevant the specified application.
Mobile Magic Carpet is controlled via Sensory Guru’s iOS and Android apps which include a remote system shutdown. All Magic Carpet products are fully compatible with Tobii Dynavox eye trackers, which can be used on a monitor alongside Magic Carpet to enable Eye Gaze users to participate with their peers.
Lee Blemings, CEO at Sensory Guru, commented: “Magic Carpet is a fantastic resource for SEN and healthcare. It offers thousands of accessible, engaging, interactive applications with a wide variety of therapeutic and learning based outcomes.
“There is something wonderfully empowering about Magic Carpet; it responds to the slightest of movements and magic happens.”
The firm is a specialist in the design and installation of sensory environments, gesture controlled software and inclusive learning technology.